Sharpness appeared largely solid. A few wider shots could feel a bit soft, but most of the movie appeared crisp and well-defined.
Jagged edges and shimmering appeared absent, and I noticed no signs of edge enhancement. In addition, the movie suffered from no source flaws.
Blacks also appeared deep and tight, while low-light shots were clean and smooth. This was a consistently positive picture.
All the animal escapades gave us some sonic activity, and the soundfield matched the film nicely. Music always demonstrated positive stereo imaging, and the effects created a realistic and involving sense of atmosphere. When the action heated up, the surrounds added a fine layer of material.
Audio quality seemed positive. Dialogue always came across as natural and warm, and I detected no concerns related to edginess or intelligibility.
Music appeared bright and dynamic, with concise highs and rich lows. Effects also were tight and realistic.
This package includes both 2D and 3D versions of Open Season. The picture comments above reflect the 2D edition – how does the 3D compare?
Picture quality felt virtually identical. While some 3D presentations come across as softer or darker, neither issue impacts this one, as it offers visuals equivalent to the 2D.
As for the stereo imaging, we get a nice sense of depth throughout the movie along with the occasional popout moment. The latter don’t dominate, though, so don’t expect a lot of them.
Nonetheless, the movie uses the 3D possibilities in a satisfying way to create a more fun presentation. Nothing here dazzles in terms of stereo visuals but it still seems lively and engaging.
When we shift to extras, we begin with an audio commentary from directors Jill Culton and Roger Allers, co-director Anthony Stacchi, and producer Michelle Murdocca. All four sit together for this running, screen-specific look at the film’s origins, character design and story issues, cast and performances, animation topics, music, editing, and various trivia tidbits.
A perky commentary, this one includes a reasonable amount of information. Unfortunately, that perkiness often renders it heavy on the happy talk. We get plenty of chipper remarks about what the folks like. That mars the presentation and almost negates the generally useful material that appears. This ends up as a moderately informative piece that suffers from too much praise for the film at hand.
Also under the “Commentaries” domain come character chats referred to as Inside the Animals Studio. We discover short “commentaries” from “Mr. Weenie” (1:31), “Porcupine” (0:42) and “Maria the Skunk” (0:49).
These present the animals as they comment on their acting experiences. They’re not particularly entertaining.
An exclusive short called Boog and Elliot’s Midnight Bun Run goes for four minutes, 31 seconds. In this cartoon, our heroes attempt to steal pastries from a campground trailer. Like the movie itself, it’s moderately amusing but not anything memorable.
Two featurettes appear. Behind the Trees lasts 15 minutes, 14 seconds as it brings notes from Culton, Allers, Stacchi, Murdocca, Sony Pictures Animation Executive Vice Presidents – Animation Penney Finkelman Cox and Sandra Rabins, executive producer Steve Moore, character setup supervisor Mike Ford, visual effects supervisor Doug Ikeler, Sony Pictures Digital President Yair Landau, head of story David Feiss, art director Andy Harkness, look development lead Joe Strasser, supervising animators Sean Mullen, Todd Wilderman and Chris Hurtt, hair lead Chris Yee, head of layout James Williams, senior art director Luc Desmarchelier, editor Pam Ziegenhagen, co-producer Amy Jupiter, and songwriter/composer Paul Westerberg.
“Trees” looks at the origins of the project, character design and animal modeling, story development, various technical and animation issues, visual choices and influences, and score/songs.
This allows it to provide a generally informative take on the project. I wouldn’t call it a fascinating featurette but it does the job.
The Voices Behind the Stars fills seven minutes, 35 seconds and includes notes from Rabins, Cox, Moore, Culton, Allers, Stacchi, Murdocca, co-head of story Donnie Long, and actors Ashton Kutcher, Martin Lawrence, Debra Messing, Billy Connolly, Jon Favreau, Jane Krakowski and Gary Sinise.
As implied by the title, this show looks at cast and performances. We get a nice glimpse of vocal choices and development, and I always enjoy shots from the recording sessions. Those make “Stars” informative and entertaining.
Two Deleted Scenes run a total of two minutes, three seconds. We find “Forest 102” (0:38) and “Facial Tick” (1:25). Both appear as storyreels that these show filmed storyboards accompanied by dialogue, music and effects.
“102” seems forgettable, but “Tick” is actually kind of funny. I don’t know if it should have made the final flick, but it’s amusing to see here.
We find a music video for “I Wanna Lose Control (Uh Oh)” by Deathray. The cheapest kind of video, this one just offers a montage of movie clips accompanied by the tune. Skip it.
Three elements pop up under the banner of “Activities”. Voice-A-Rama lets you try different voices for various characters. It’s a cute piece as we hear unusual takes on the roles. We also find some that offer the lines in different languages.
Wheel of Fortune: Forest Edition lets us play a variation on the popular TV game show. It shows you clips from the film and requires you to identify elements.
It’s a trusting game, as you tell the player if you’re correct. This never becomes particularly challenging or interesting, and it goes on forever before it finally ends. At least it comes with a reward: an alternate “I Wanna Lose Control” music video.
“Activities” ends with a scene deconstruction for “Swept Away”. For this two-minute, 30-second segment, we get four angles: storyboards, layout, animation and final lighting.
There’s also a composite screen that shows all four at once. It’s a good way to examine the various stages.
Ringtales offers three very short promotional cartoons, with a full time of 55 seconds. It’s not clear where these clips originally ran, but they’re fun to see.
Some stills appear in the Galleries. These split into “Environments” (16 frames), “Characters” (36) and “Beat Boards” (8). These are all good to check out, as they offer nice conceptual art.
Anyone who looks to Open Season for an inspired animated romp will depart disappointed. The movie avoids the bland mediocrity of some flicks but never manages to make its own name for itself. It feels too derivative and doesn’t boast much to allow it to amuse or delight. The Blu-ray presents solid picture and audio along with a collection of reasonably interesting extras. This remains a second-tier animated flick, but the 3D version gives it extra pizzazz.
To rate this film visit the DVD review of OPEN SEASON